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Unreal Engine: Design & Control Game Materials for Beginners
Coursera MOOC / Non-credit 0

Unreal Engine: Design & Control Game Materials for Beginners

About this course

Learn how to design, customize, and control materials in Unreal Engine through a structured, hands-on learning experience. This course guides you from creating basic materials with colors, textures, and nodes to building flexible material systems using masks, vector operations, emissive effects, and material instances. As you progress, you'll explore parameterized materials and discover how to create dynamic material instances that respond during gameplay through Blueprint integration. You'll also learn how to organize material parameters, apply texture maps with UV tiling, and modify visual properties such as color, opacity, and emissiveness efficiently at runtime. Designed for developers and technical artists, this course is ideal for learners who want to strengthen their Unreal Engine material creation skills for games and interactive applications. The three-module structure gradually builds your understanding from material fundamentals to advanced runtime control, making it easier to apply each concept in practice. By the end of the course, you'll be able to create organized node-based materials, build layered visual effects using masks and vectors, configure material instances for efficient workflows, and implement interactive material behavior using Blueprints. If you want to develop more responsive and visually engaging Unreal Engine experiences, this course provides the practical techniques needed to achieve that goal.

B

75/100

CourseAsk score

What the provider tells you
39/45
Who stands behind it
20/35
How complete the listing is
16/20

Scores how much the provider publishes and who stands behind it — not how well it is taught.

What you'll learn

  • create basic materials with colors and textures
  • build flexible material systems using masks and vector operations
  • create dynamic material instances that respond during gameplay
  • organize material parameters and apply texture maps
  • modify visual properties such as color, opacity, and emissiveness

Course objectives

  • strengthen Unreal Engine material creation skills
  • apply practical techniques for engaging game design
  • develop responsive materials for interactive applications
Game Design #unreal engine #visual effects #dynamic materials #game materials #blueprint integration #node-based materials #texture maps #opacity #color modification #material parameters
$49.00

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