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Unity: Design & Build Procedural Hex Maps
Coursera MOOC / Non-credit 0

Unity: Design & Build Procedural Hex Maps

About this course

Master the design and construction of procedural hexagonal maps in Unity through a structured, mastery-based learning experience. This advanced course guides you from building pointy-top hex grids and coordinate systems to creating visually rich, interactive terrain using procedural generation techniques. You'll construct scalable hex grids, generate mesh geometry through triangulation, implement cube and offset coordinate systems, and debug cell positioning with practical tools. As you progress, you'll enhance your maps using surface shaders, vertex color blending, canvas-based interfaces, elevation systems, interpolation techniques, and slope classification for realistic terrain transitions. The course concludes with advanced procedural refinement using Perlin noise, vertex perturbation, reusable mesh structures, neighbor-based logic, and advanced triangulation methods. Designed for intermediate-to-advanced Unity developers, this course combines theory with hands-on implementation to help you build modular, reusable, and performance-conscious hex map systems. Each module builds on the previous one, enabling you to progressively analyze, apply, and refine procedural terrain generation techniques. Whether you're creating maps for games, simulations, or strategy environments, this course provides a practical framework for developing dynamic hexagonal terrain systems while strengthening your expertise in Unity procedural generation and mesh construction.

B

75/100

CourseAsk score

What the provider tells you
39/45
Who stands behind it
20/35
How complete the listing is
16/20

Scores how much the provider publishes and who stands behind it — not how well it is taught.

What you'll learn

  • create pointy-top hex grids
  • build and implement coordinate systems
  • generate mesh geometry through triangulation
  • enhance maps using surface shaders and vertex color blending
  • debug cell positioning
  • apply procedural refinement techniques like Perlin noise

Course objectives

  • master the construction of scalable hex grids
  • develop modular and reusable hex map systems
  • strengthen expertise in procedural generation and mesh construction
Game Programming #unity #hexagonal maps #procedural generation #mesh construction #triangulation #surface shaders #vertex blending #game design #interactive terrain #coordinate systems #Perlin noise
$49.00

Price shown by Coursera — confirm on their site.

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