Game Level with Godot 3.2 and Blender 2.82
About this course
In this course you will learn the technique on how to make a Game Level in Godot 3.2, how to load meshes exported by Blender and textured with Substance Painter, set the scene, sculpt a 3D terrain, create trees with animated leaves.In this course we do not explain step by step how to make the mesh but the procedure for creating a game level and how to set up the work flow.P.S. Sorry for the translation but English is not my native language.
55/100
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- What the provider tells you
- 31/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
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What you'll learn
- Import and configure Blender‑exported meshes in Godot 3.2
- Apply Substance Painter textures to assets within Godot
- Create and sculpt a terrain mesh for a game level
- Add and animate foliage such as trees with moving leaves
- Assemble a functional game level by arranging assets and setting up the scene
Course objectives
- Demonstrate a end‑to‑end level‑building pipeline using Blender and Godot
- Show how to integrate external textures and materials into a Godot project
- Teach basic terrain sculpting and foliage animation techniques
List price $24.99. Udemy runs frequent sales, so the checkout price is usually far lower. We do not receive the live sale price, so we do not guess it — open the course to see today's.
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