Skip to content
CourseAsk.
Unreal Engine Blueprints-Advanced Gameplay and Logic Systems
Coursera MOOC / Non-credit 0

Unreal Engine Blueprints-Advanced Gameplay and Logic Systems

About this course

Design and implement a complete 2D-style arcade shooter in Unreal Engine using Blueprints—without writing C++ code. This project-based course guides you through building reusable gameplay systems while developing practical Blueprint scripting skills used in arcade game development. You'll begin by creating interactive lighting systems, configuring player input, and building reusable wall Blueprints. As you progress, you'll organize Blueprint classes with Structs and Enums, develop scalable execution logic, and use Arrays and loop structures to automate gameplay behaviors. In the final module, you'll bring everything together by creating an arcade shooter with player controls, fixed camera systems, asteroid behaviors, collision and damage logic, actor spawning, health management, destruction events, and material effects. Designed for aspiring game developers, game designers, and technical artists, this course emphasizes modular Blueprint design, reusable gameplay mechanics, and data-driven development. Each module builds on the previous one, helping you apply Unreal Engine Blueprint concepts through a structured, hands-on project. By the end of the course, you'll be able to create reusable Blueprint classes, implement flow control with loops and conditional logic, design flexible actor behaviors using inheritance and editable properties, build responsive gameplay systems, and evaluate game mechanics for performance and responsiveness. If you want practical experience developing gameplay systems in Unreal Engine Blueprints, this course provides a focused, project-driven learning experience.

B

74/100

CourseAsk score

What the provider tells you
38/45
Who stands behind it
20/35
How complete the listing is
16/20

Scores how much the provider publishes and who stands behind it — not how well it is taught.

What you'll learn

  • create reusable Blueprint classes
  • implement flow control with loops and conditional logic
  • design flexible actor behaviors using inheritance and editable properties
  • build responsive gameplay systems
  • evaluate game mechanics for performance and responsiveness
Game Design #game development #game design #unreal engine #game mechanics #blueprints #player controls #interactive systems #2d game #arcade shooter #data-driven development #scalable logic #gameplay automation
$49.00

Price shown by Coursera — confirm on their site.

Enroll on Coursera

You'll be redirected to Coursera to complete enrollment.

  • Listed & compared by CourseAsk
  • English · 0

Compared on these lists

Where this course ranks against the alternatives.