Texturing a Complete Scene in Substance 3D Painter
About this course
Do you want to learn how to texture an entire scene in Substance 3D Painter?Then I welcome you to Texturing a Complete Scene in Substance 3D PainterWHY SHOULD YOU LEARN FROM ME:My name is Hamidreza Afshari and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.By the end of this course:You'll be able to Texture a complete scene with different materials like wall, metal, plastic, wood, steel etc.You will be able to Render inside Substance 3D Painter and export textures for any render engine..WHAT WILL I LEARN:Texturing a complete scene from start to finishBaking Mesh mapsMaking texture for organic and non-organic assetsRender with IRayExport textures for other render enginesCOURSE PROJECTS:We will start by creating a new project and baking the mesh maps.Then we're going to make textures for all of our assets one by one with Substance 3D Painter provided resources.After finishing texturing, we are going to export our textures for Arnold render engine and make a custom export templateFinally, we’re going to render our scene with Nvidia irayIS THIS COURSE RIGHT FOR ME: This course is for 3D artists interested in texturing a complete scene with Substance 3D Painter.WHO IS NOT THE IDEAL STUDENT: This is not a starter course and you need to have basic knowledge about Substance 3D Painter.WHAT SHOULD YOU KNOW OR HAVE FOR THE COURSE:This course is not covering the modelling part. The course 3d models are included in the Project files.You should have Substance 3D Pai
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What you'll learn
- Texture an entire scene with different materials
- Bake mesh maps for 3D objects
- Create textures for both organic and non-organic assets
- Render scenes using Nvidia iray
- Export textures for use in various render engines
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