Simple Game Ready Asset Creation in 3D Coat
About this course
Don't get lost in videos that try to cover too much and lose focus! This course will demonstrate how to create a simple game-ready asset with 3D Coat. Students will learn to create the asset from scratch that can be used in various game engines. The process will entail planning, blocking out forms, sculpting details, retopology, UV unwrapping, projection, painting and baking textures, exporting the asset, and then importing the asset into a couple of popular game engines (E.g. UDK and Unity). As a bonus, I've also included a short video covering how to bring the asset into Marmoset for easier creation of beauty shots.
48/100
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What you'll learn
- creating game-ready assets
- sculpting details
- performing retopology
- UV unwrapping
- baking textures
- exporting assets
- importing assets into game engines
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