Sci-Fi 3D Game Environment Design Modeling & Texturing
About this course
Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.
63/100
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- 39/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
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What you'll learn
- build a sci-fi game environment from a 2D concept
- utilize 3ds Max, Substance, Photoshop, and Unity
- apply efficient workflows to streamline 3D modeling processes
Course objectives
- equip students with the skills needed for 3D environment design
- encourage versatility in the 3D art field for career flexibility
- develop an understanding of game-ready asset creation
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