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游戏动画师技能提升指南—Pose到运镜的核心掌握
About this course
本教程针对近两年游戏动画市场对人才的需求变化,设计出一套应对当下行业环境需求的精品动画教程。 从最基础的的Pose姿态讲起,Pose设计一直是学习动画动作的基础也是核心,从一开始打下良好的基础;走路、跑步、前闪、后闪、死亡、连击、大招设计等是贯穿游戏项目上不可避免的动作。针对每个案例从多角度出发,多方面分析,深层次揭破设计理念与动画技巧的相互结合与运用,能够“举一反三”推演出令人印象深刻的动作设计。 镜头运动可以提升动作的质感 ,让一段好的动作具备故事性;好的镜头运动为艺术家提供核心竞争力。推、拉、摇、移、跟是运镜的基础操作,在大招设计案例中对镜头运用的合理性、节奏性、设计性深层次的讲解,力求每位学员可以听到、学到、做到的过程。
D
43/100
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- What the provider tells you
- 23/45
- Who stands behind it
- 8/35
- How complete the listing is
- 12/20
Scores how much the provider publishes and who stands behind it — not how well it is taught.
What you'll learn
- understanding the fundamentals of pose design
- creating and animating character movements like walking and running
- implementing camera movements to improve animation storytelling
Course objectives
- to build a strong foundational understanding of animation basics
- to apply animation techniques to create engaging game movements
- to analyze and design camera movements that complement animations
Game Design
3D & Animation
#camera techniques
#gaming industry
#game animation
#motion design
#character movement
#animation principles
#pose design
#storytelling in animation
#animation skills
#special attack animations
$24.99
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