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游戏动画师技能提升指南—Pose到运镜的核心掌握
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游戏动画师技能提升指南—Pose到运镜的核心掌握

About this course

本教程针对近两年游戏动画市场对人才的需求变化,设计出一套应对当下行业环境需求的精品动画教程。 从最基础的的Pose姿态讲起,Pose设计一直是学习动画动作的基础也是核心,从一开始打下良好的基础;走路、跑步、前闪、后闪、死亡、连击、大招设计等是贯穿游戏项目上不可避免的动作。针对每个案例从多角度出发,多方面分析,深层次揭破设计理念与动画技巧的相互结合与运用,能够“举一反三”推演出令人印象深刻的动作设计。 镜头运动可以提升动作的质感 ,让一段好的动作具备故事性;好的镜头运动为艺术家提供核心竞争力。推、拉、摇、移、跟是运镜的基础操作,在大招设计案例中对镜头运用的合理性、节奏性、设计性深层次的讲解,力求每位学员可以听到、学到、做到的过程。

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What you'll learn

  • understanding the fundamentals of pose design
  • creating and animating character movements like walking and running
  • implementing camera movements to improve animation storytelling

Course objectives

  • to build a strong foundational understanding of animation basics
  • to apply animation techniques to create engaging game movements
  • to analyze and design camera movements that complement animations
Game Design 3D & Animation #camera techniques #gaming industry #game animation #motion design #character movement #animation principles #pose design #storytelling in animation #animation skills #special attack animations
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