Learning Path: C++ Game Programming
About this course
Are you looking to learn C++ from scratch and simultaneously build stunning and interactive games? Explore this Learning Path and you'll get what you're looking for. Start as an amateur and rise as a pro by taking this Learning Path. This Learning Path is a fun journey to the world of game programming starting from the very basics of C++ such as OOP, pointers, introduction to the Standard Template Library, and finally building OpenGL-powered SFML fully-playable complex games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. You will explore exciting game programming concepts such as particle effects, directional sound, OpenGL programmable Shaders, spawning thousands of objects, and more. Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. Author: John Horton John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School , which is dedicated to helping complete beginners get started with coding using the language and platform that is best suited for them. John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out.
62/100
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- What the provider tells you
- 38/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
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What you'll learn
- understand the basics of C++ programming
- create games using SFML and OpenGL
- implement object-oriented programming concepts
- work with pointers and the Standard Template Library
- apply game programming techniques like particle effects and directional sound
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