Learn the 12 Principles of Animation for Games in Maya
About this course
Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life! More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
56/100
CourseAsk score
- What the provider tells you
- 32/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
Scores how much the provider publishes and who stands behind it — not how well it is taught.
What you'll learn
- understanding the 12 principles of animation
- applying animation techniques to characters and objects
- creating engaging animations in Maya
Price shown by Udemy — confirm on their site.
Enroll on UdemyYou'll be redirected to Udemy to complete enrollment.
- Listed & compared by CourseAsk
- English · 0
Compared on these lists
Where this course ranks against the alternatives.