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Intermediate Blueprints in Unreal Engine 5
Coursera MOOC / Non-credit 0

Intermediate Blueprints in Unreal Engine 5

About this course

Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Unlock the full potential of Unreal Engine 5 with this intermediate-level course focused on Blueprints, the essential visual scripting tool for game development. You'll enhance your ability to design, script, and debug game systems, empowering you to create dynamic and complex projects with confidence. The journey begins with a review of Blueprint fundamentals, ensuring a solid foundation before progressing into intermediate concepts like arrays, sets, and maps for efficient data management. You'll learn how to use structs, data tables, and advanced techniques for spawning and referencing actors, building your ability to structure and manipulate game data effectively. As the course progresses, you'll master functions, macros, and construction scripts, diving into their properties and advanced applications for optimizing and reusing game logic. You'll also explore debugging strategies, event dispatchers, and Blueprint interfaces to ensure your scripts are clean, efficient, and collaborative. This course is ideal for developers with basic Blueprint knowledge looking to elevate their game development skills. Whether you're an aspiring game designer or a seasoned developer, this course will provide the tools and insights to create immersive, polished experiences in Unreal Engine 5.

B

74/100

CourseAsk score

What the provider tells you
38/45
Who stands behind it
20/35
How complete the listing is
16/20

Scores how much the provider publishes and who stands behind it — not how well it is taught.

What you'll learn

  • understand and apply intermediate Blueprint concepts
  • effectively manage game data using arrays, sets, and maps
  • structure and manipulate game data with structs and data tables
  • implement and optimize functions, macros, and construction scripts
  • utilize event dispatchers and Blueprint interfaces
Machine Learning #functions #debugging #macros #game development #data management #game design #visual scripting #unreal engine 5 #blueprints #actors #construction scripts #event dispatchers #blueprint interfaces
$49.00

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