Hair Creation for Game Characters: Maya Xgen
About this course
Hey Guys, Do you find it difficult to create real time hair for your characters and creatures? Have you tried using Xgen inside of Maya but don’t know where to start? If that is the case then I welcome you to Hair Creation for Game Characters.WHY SHOULD YOU LEARN FROM ME:My name is Abraham Leal and I have 11 years in the industry, throughout this course I will show you my technique and workflows to create amazing hair for your portfolio.BENEFITS :In this course we will cover all of the necessary information to generate, bake, place and render hair for your characters. We will take a deep dive in the how and why we do what we do to obtain this amazing results.you'll be able to create hair cards for real time charactersYou will be able to use Xgen to create realistic GroomsWHAT WILL I LEARN:Xgen Hair GenerationCreating Hair MapsProper Hair PlacementHair ShadingRendering in MarmosetHair Systems in Unreal Engine 5Making the eyelashes with tubesCOURSE PROJECTS:This course is divided into 4 chapters.The first chapter covers the basics of the main Hair Card workflow so that you can understand and properly implement this techniques. In chapter 2 we will cover what I like to call the Universal Hair Workflow, this workflow allows you to create maps that can be used in a wide variety of engines. In chapter 3 and 4 we will take a deep dive in Unreal Engine 5 and I will show you several techniques to create amazing looking hair ready for your games.IS THIS COURSE RIGHT FOR ME:I have designed this course for intermediate 3d modelling students, who want to create realistic Hair for their characters and creatures. A basic Understan
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What you'll learn
- Xgen hair generation
- Creating hair maps
- Proper hair placement
- Hair shading
- Rendering in Marmoset
- Hair systems in Unreal Engine 5
- Making eyelashes with tubes
Course objectives
- Understand and implement the main hair card workflow
- Use universal hair workflow techniques for various engines
- Create realistic grooms for real-time characters
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