Udemy
Certificate
0
Game Level with Godot 3.2 and Blender 2.82
About this course
In this course you will learn the technique on how to make a Game Level in Godot 3.2, how to load meshes exported by Blender and textured with Substance Painter, set the scene, sculpt a 3D terrain, create trees with animated leaves.In this course we do not explain step by step how to make the mesh but the procedure for creating a game level and how to set up the work flow.P.S. Sorry for the translation but English is not my native language.
C
55/100
CourseAsk score
- What the provider tells you
- 31/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
Scores how much the provider publishes and who stands behind it — not how well it is taught.
What you'll learn
- Import and configure Blender‑exported meshes in Godot 3.2
- Apply Substance Painter textures to assets within Godot
- Create and sculpt a terrain mesh for a game level
- Add and animate foliage such as trees with moving leaves
- Assemble a functional game level by arranging assets and setting up the scene
Course objectives
- Demonstrate a end‑to‑end level‑building pipeline using Blender and Godot
- Show how to integrate external textures and materials into a Godot project
- Teach basic terrain sculpting and foliage animation techniques
Game Design
#blender
#game development
#workflow
#substance painter
#godot
#game level design
#3d terrain
#mesh loading
#animated trees
#terrain sculpting
#animated foliage
#asset import
#scene setup
#game development workflow
#3d assets
$24.99
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