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Game Level with Godot 3.2 and Blender 2.82
Udemy Certificate 0

Game Level with Godot 3.2 and Blender 2.82

About this course

In this course you will learn the technique on how to make a Game Level in Godot 3.2, how to load meshes exported by Blender and textured with Substance Painter, set the scene, sculpt a 3D terrain, create trees with animated leaves.In this course we do not explain step by step how to make the mesh but the procedure for creating a game level and how to set up the work flow.P.S. Sorry for the translation but English is not my native language.

C

55/100

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31/45
Who stands behind it
8/35
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16/20

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What you'll learn

  • Import and configure Blender‑exported meshes in Godot 3.2
  • Apply Substance Painter textures to assets within Godot
  • Create and sculpt a terrain mesh for a game level
  • Add and animate foliage such as trees with moving leaves
  • Assemble a functional game level by arranging assets and setting up the scene

Course objectives

  • Demonstrate a end‑to‑end level‑building pipeline using Blender and Godot
  • Show how to integrate external textures and materials into a Godot project
  • Teach basic terrain sculpting and foliage animation techniques
Game Design #blender #game development #workflow #substance painter #godot #game level design #3d terrain #mesh loading #animated trees #terrain sculpting #animated foliage #asset import #scene setup #game development workflow #3d assets
$24.99

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