Skip to content
CourseAsk.
Creating Game Mechanics with Unity
Udemy Certificate 0

Creating Game Mechanics with Unity

About this course

If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to

C

56/100

CourseAsk score

What the provider tells you
32/45
Who stands behind it
8/35
How complete the listing is
16/20

Scores how much the provider publishes and who stands behind it — not how well it is taught.

What you'll learn

  • Input & Movement implementation
  • Bullet & Damage Mechanics
  • Understanding Coroutines
  • Creating Bullet Hell Patterns
  • Working with State Machines
  • Developing Body Part Mechanics
  • Designing Multi-screen UI
  • Simulating Physics Movement
  • Basic Procedural Generation
  • Creating Custom Input Systems
  • Utilizing Timescale Systems
  • Building Radial Menus
Game Design Game Programming #programming #unity #procedural generation #game design #game mechanics #input systems #coroutines #state machines #physics simulation #bullet hell #multiplayer UI #radial menu
$19.99

Price shown by Udemy — confirm on their site.

Enroll on Udemy

You'll be redirected to Udemy to complete enrollment.

  • Listed & compared by CourseAsk
  • English · 0

Compared on these lists

Where this course ranks against the alternatives.