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Complete Guide to Unreal Engine 5
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Complete Guide to Unreal Engine 5

About this course

Do you want to start your career in Unreal Engine 5 but do not find an all-in-one package to teach it all?Then I welcome you to Nexttut education's Complete Guide To Unreal Engine 5.WHY SHOULD YOU LEARN FROM ME:My name is Arash Aref; and I have a good experience in teaching 3d, especially Environment Art and Unreal Engine. I have had a lot of happy students who loved my courses.BENEFITS :By the end of this course,You will be able to Making Game and Archviz Projects in UE5Create Interaction using BlueprintsCreate materials and change them in runtimeLearn about new UE5 features including Lumen, nanite and moreWHAT WILL I LEARN:Blocking out a levelCreating MaterialsIntroduction to BlueprintsCreating Particles using NiagaraLighting a game sceneLighting an Archviz SceneCOURSE PROJECTS:We start by going over the UE5 user interface and different menus. Then start to create a blockout to make sure that the composition and scale is working alright. Then go learn about material editor from PBR theory all the way to creating master material that is changeable in runtime. Then we bring in Megascans Nanite meshes to dress the scene and lighting the scene using Lumen. After that, create some VFX using Niagara and create some simple blueprints to add interaction into the scene. In the second project we bring in an existing project from UE4, upgrade it then lighting it in UE5 Lumen, and add interaction using on-screen widget to change material and color in real-time.IS THIS COURSE RIGHT FOR ME:I have designed

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45/45
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8/35
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16/20

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What you'll learn

  • Creating Game and Archviz Projects in UE5
  • Creating materials and changing them at runtime
  • Learning about new UE5 features including Lumen and Nanite
  • Using Blueprints to create interactions
  • Lighting game scenes and Archviz scenes

Course objectives

  • Familiarize yourself with the UE5 user interface
  • Create a blockout to ensure proper composition and scale
  • Master the material editor and PBR theory
  • Incorporate Megascans Nanite meshes into your scene
  • Develop simple blueprints for scene interactivity
Game Design Game Programming #3d modeling #materials #game design #unreal engine #nanite #blueprints #interactive design #lumen #archviz #niagara
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