Udemy
Certificate
0
Complete Game Asset Workflow - The Treasure Chest
About this course
The series walks you through building a stylized treasure chest asset from concept to final render, using Maya for modeling, ZBrush for sculpting, Photoshop for texture painting, and 3D‑Coat for additional detailing and baking. Each step of the pipeline is demonstrated, so you see how the tools connect in a typical game‑asset workflow. By following the tutorials you’ll end up with a finished, game‑ready treasure chest ready to drop into a project.
C
55/100
CourseAsk score
- What the provider tells you
- 31/45
- Who stands behind it
- 8/35
- How complete the listing is
- 16/20
Scores how much the provider publishes and who stands behind it — not how well it is taught.
What you'll learn
- model a low‑poly treasure chest in Maya
- sculpt high‑detail features in ZBrush
- paint textures and materials in Photoshop
- use 3D‑Coat for texture baking and refinement
- assemble a complete, game‑ready asset with proper UVs and maps
Course objectives
- demonstrate the end‑to‑end creation of a stylized game asset
- show how multiple 3D software packages integrate in a production pipeline
- provide practical techniques for modeling, sculpting, and texturing a game prop
Game Design
#3d modeling
#workflow
#photoshop
#interactive design
#maya
#zbrush
#stylized design
#game assets
#asset creation
#3d-coat
#3dcoat
#stylized asset
#treasure chest
#game asset pipeline
#modeling
#sculpting
#texturing
#UV mapping
#game art
$19.99
Price shown by Udemy — confirm on their site.
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