C++ Class Development
About this course
This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics. Module 1: Learn how abstraction helps us develop good software and design and implement console app classes Module 2: Explore how functions really work "under the covers" Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD Module4: Expand your understanding of pointers and add sound effects to an Unreal game
90/100
CourseAsk score
- What the provider tells you
- 39/45
- Who stands behind it
- 35/35
- How complete the listing is
- 16/20
Scores how much the provider publishes and who stands behind it — not how well it is taught.
What you'll learn
- understand and apply abstraction in software development
- design and implement console app classes
- explore the internal mechanics of functions
- create and include Unreal classes in games
- handle strings in C++ and Unreal HUD
- expand knowledge of pointers
- add sound effects to an Unreal game
Course objectives
- develop advanced C++ programming skills
- gain practical experience with Unreal Engine for game development
- create functional game features using C++ and Unreal
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