Blender Sculpting - Rune Sword
About this course
Learn how to sculpt in Blender by creating a beautiful professional quality rune sword! We will model, sculpt, and UV-Unwrap the sword. This is part 1 of a 2 part series. Take the next course to texture this beauty in Substance Painter!We will learn about Blender's Sculpt Mode, and how to use the different sculpting brushes to get various effects.We will learn how to subdivide by both Voxel Remeshing and Multiresolution Modifiers, and when it's appropriate to use each methodWe will model the low-poly geometry of the sword, and prepare it for sculptingWe will sculpt all the fine details of the high-poly sword mesh, including: Dents and scrapes for the metal on the guard, disk, and blade,Cuts, holes, and irregularities in the surface of the metalWear on the leather wrap around the handle, including rips, tears, cuts and holesWe will use the most important brushes including Grab, Smooth, Scrape, Draw, Draw Sharp, Pinch, Crease, and more!We will perform the UV-Unwrapping process to make our sword capable of displaying texturesWe will export the high and low poly meshes for texturingThis course will teach you all about sculpting in Blender, and how to get high-quality, professional results! This is a perfect portfolio piece!I recommend that you know the basics of Blender. If you've taken my Blender Fundamentals - Modeling course, you're covered!Jump in and let's make this beautiful, AAA quality rune sword together!
63/100
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- Who stands behind it
- 8/35
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What you'll learn
- Understand and utilize Blender's Sculpt Mode and various sculpting brushes
- Differentiate between Voxel Remeshing and Multiresolution Modifiers for subdivision
- Model low-poly geometry for the sword
- Sculpt intricate details such as dents, scrapes, and wear on materials
- Perform UV unwrapping to prepare models for texturing
- Export high and low poly meshes
Course objectives
- Create a professional-quality rune sword model
- Develop skills in digital sculpting techniques
- Gain competence in preparing assets for texturing workflows
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